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Cursing is a player-influenced anti-griefing system.

If you see another player griefing, you can 'curse' them by using phrases such as 'CURSE X' where X is the desired name. For each curse a player receives, their curse score will go up by 1 point. If they get 8 (Might be outdated) points, they will be cursed and banished to 'Donkey Town'. However, you have a maximum of 1 token, and it takes 15 minutes of your playtime to regenerate a curse token so make sure to use it on someone that truly deserves it. Your token can be found in the bottom right of your screen and looks like a small X with an arrow going halfway around the right side. If it is present, you have a curse token that you can use.

Contrary to initial belief, Donkey Town is not an actual town. It is simply a very far away spawn[1] with a lower population. It is not recommended to try and purposely get yourself sent there to see what its like.

If you're looking to tweak your game's client settings, wanting to setup you own private server, or want to mod the game, this is the page you want. The page is split into these 3 categories: Advanced Settings, Private Servers, and Modding. One Hour One Life is an Open Source game allowing you to change everything down to the underlying code. This means that a Power User can basically change. One might even consider Facebook to offer a limited version of cloud storage to its members as videos and photos can be uploaded free of charge to its servers. Stay safer online with a Virtual.


Many players mistake harmless acts for griefing, due to misinformation or an incomplete understanding. Even murder is not always necessarily griefing. Misunderstanding can be alleviated by asking simple questions of the perpetrator (e.g. 'WHY?'). Use your judgement and remember- one day the misplaced blame may be cast upon you!

Hour

One Hour One Life Guide

  • 3Curse Score
    • 3.1Donkey Town

Phrasing[edit | edit source]

Server

These are the accepted phrases used in cursing.

  1. CURSE X
  2. I CURSE X
  3. I CURSE YOU X
  4. CURSE YOU X

A successful curse is accompanied with purple speech text, and a chime noise. A player's full name must be used, for example: 'Curse Sally West' or 'I curse Sally West'. Using just the first name will either be unsuccessful or curse the wrong player. Unnamed players cannot be cursed. However, it is possible to name an unnamed player, by either the usual method of holding and saying 'You are NAME', or (if they are too old to hold) standing nearby (within about a screen's distance) and saying 'You are NAME'.

In cases where there are more than one player with the same name, Roman Numeral suffixes are automatically given to the sequential players, for example: 'Sally West IV'. In order to curse the correct person, you must include the Roman numerals in your curse, i.e.: 'Curse Sally West IV'. Babies and children are unable to curse other players whose names exceed their character limit. However, it is possible to curse a player for up to 2 hours after their death, allowing you to curse them or convince others to curse them once you have grown older in another life.

It is not possible to curse yourself, even in another life.

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Curse Token[edit | edit source]

When you curse someone, you use up your curse token, which can be seen at the bottom right corner of the game interface. You have a maximum of 1 token, and it takes 15 minutes of your playtime (not just after 15 minutes) to regenerate a curse token, so make sure to use it on someone that deserves it. Curse tokens are server based so if you curse someone on one server, you will still have a curse tokens on the others.

Curse Score[edit | edit source]

Your curse score, represents the number of times other players have cursed you. You cannot see your curse score (unless you are in donkey town) nor anyone else's. For every hour you play, one curse point will be removed from your score. But the time will only count if you have lived for longer than 10 minutes. So if you live for five minutes, that will not go towards decreasing your curse score, but living for 15 minutes will decrease your time by 15 minutes. Curse scores are global. So if you are cursed once on three different servers your curse score will still be 3.

Donkey Town[edit | edit source]

When a player reaches a curse score of 8 they will be born marked and their speech bubbles will be inverted (white text with black background) in their next life. Marked players will also be force-spawned into 'Donkey Town', a far-away spawn location on all servers,[1] where you can only spawn in if you are marked. Marked players will then have to play out a fixed amount of time, after which their score will be set to 7, and can be born back at the normal spawn locations. After that, you burn one curse point every hour that you play as usual. Donkey Town residents will be able to see a count of their excess curse score.

One

Time Served[edit | edit source]

One Hour One Life Custom Server List

The amount of time served in Donkey Town is a fixed rate, based on your lifetime curse score (The total amount of curses ever received) as seen in the table below. Repeat offenders who keep bothering people as a way of life, will eventually serve 5 hours every time they go to donkey town. A brand new player who tries something once will spend only a half hour in Donkey Town. [2]

OneOne
Lifetime TotalHours to Serve
0-140.5
15-241
25-542
55-643
65-744
75+5

History[edit | edit source]

  • v.122 - Curses added
  • v.132 - with the addition of paper and notes, it was possible to leave a 'curse note' which would force other players to use their curse token when the note was read. This was patched.
  • v.139 - Donkey Town update - marked players spawned ~50K from regular players.
  • v.143 - Global Curse Server added which tracks 'lifetime curse points, along with total score.'[3][4][5]
  • v.156 - 'Donkey Town residents see a count of their excess curse score.'
  • v.162 - Time spent in Donkey Town is fixed, and based on lifetime score.[2][6]
  • v.254 - Donkey Town fixed so that it is located outside of the area bounded by Rift.

See Also[edit | edit source]

References[edit | edit source]

  1. 1.01.1Jason Rohrer. OHOL Forums: 'Donkey town is on server1. It's just very far away. Actually, it's on every server, whatever server you join.', 01 November 2018. Retrieved on 21 November 2018.
  2. 2.02.1Jason Rohrer. OHOL Forums: 'So you can see that the repeat offender, who keeps bothering people as a way of life, will eventually serve 5 hours every time they bother people. A brand new player who tries something once will spend a half hour in Donkey Town.', 31 October 2018. Retrieved on 10 December 2018.
  3. Jason Rohrer. OHOL Forums: 'Global curse server is going to be tracking lifetime curse points, along with total score.', 21 September 2018. Retrieved on 10 December 2018.
  4. Jason Rohrer. Git Hub commit: 'Curse server tracks total curse score for each player.', 22 September 2018. Retrieved on 10 December 2018.
  5. Jason Rohrer. Git Hub commit: 'Finally added curse server settings correctly', 21 September 2018. Retrieved on 10 December 2018.
  6. Jason Rohrer. Git Hub commit: 'Curse server now keeps people in Donkey Town for a fixed amount of time based on the total number of curse points that they've earned in their lifetime as a player. First-time offenders are only kept there for 30 minutes. The worst repeat offenders will eventually be kept there for five hours every time.', 01 November 2018. Retrieved on 10 December 2018.
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About the game • Starting Guide • Life Stages • Crafting • Animals • Biomes • Power Users
About One Hour One Life

One Hour One Life is a multiplayer game of parenting and civilization building by Jason Rohrer. The game was officially released on February 27, 2018.

This game is about playing one small partin a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now.. and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour..

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